06 / FAQ
Questions,
answered straight.
What is Move The Chains?
A free season-long salary-cap NFL fantasy game. You build a 12-player roster against a $100 in-game salary cap, manage it across 17 weeks with weekly moves, a captain pick, and 3 audibles, and climb 1 global leaderboard. Most points wins. No head-to-head matchups, no playoffs, no bracket luck.
How is it different from redraft or best ball?
There's no draft against your league and no weekly opponent. Everyone picks from the same player pool under the same cap, so nobody wins because they lucked into the 1.01. Unlike best ball, you're hands-on every week: set your lineup, crown a captain, work the Wire. If you're a tinkerer, this is your format.
What does my lineup look like?
You hold 12 players and start 9 each week: 1 QB, 2 RB, 2 WR, 1 TE, and 3 FLEX (RB, WR, or TE). The other 3 sit on your bench, which is all-flex, so a backup QB is optional. Those 3 FLEX spots are where you'll do most of your agonizing every week.
Is it really free?
Yes, actually free. The $100 is your in-game budget for building your roster, not a buy-in. No credit card, no entry fee, no "free trial" ambush in October.
Is there any prize money?
No. No prize pool, no sponsor money, no payout at the end of the season. There are no big sponsors behind this. It's one person building it. What you win is the top line of a leaderboard everyone can see, and 17 weeks of receipts proving you were right.
How does scoring work?
Full PPR, with a TE premium: 1 point per reception for RB and WR, 1.5 for TE. Passing scores 1 point per 25 yards, 4 per TD, -2 per INT. Rushing and receiving score 1 point per 10 yards and 6 per TD. Your captain counts double.
What are audibles?
3 once-per-season plays. Rebuild gives you 1 week of unlimited free moves that stick. Trick Play gives you 1 week of unlimited moves that revert on their own. Superstar triples your captain instead of doubling. You only get 1 of each all season, so don't torch them in September because you're mad about Week 2.
When do players lock each week?
At their own team's kickoff. There's no single weekly deadline: a Thursday player locks Thursday, a Monday player is movable until Monday night. So when a surprise inactive drops 90 minutes before kickoff, you can actually do something about it instead of just yelling at your phone.
What happens if a starter is out or on a bye?
Auto-sub covers you. Set your 9 starters and rank your 3 bench players before Saturday. If a starter is ruled out or is on a bye, the highest-ranked eligible bench player slides into that slot. One catch: if that player is your captain, the captain bonus does not carry over, so crown a captain who plays.
What if I want more than 1 move in a week?
You get 1 free move a week and can bank up to 2. Going past your free moves costs a 10-point hit. Sometimes the upgrade pays for itself in 2 weeks. Sometimes you're panic-dropping a good player after 1 bad game. You'll find out which kind of manager you are.
How are ties broken?
First tiebreaker is total captain points, then fewest hits taken, then account age as the final fallback. No coin flips, no "most points in Week 17," nothing you'd have to explain twice at a bar.
When does it start?
The NFL season starts September 9, but MTC starts 2 weeks before that, when prices drop. On August 26 every player price is calculated and released publicly, and the game opens for you to draft. You get 2 weeks to build your roster and lock it in before kickoff. This is not a beta and there is no invite: sign up and you are in for Season 01. Week 1 kicks off September 9, and the leaderboard is scored every Tuesday through 17 weeks.